Arcade Spirits Review
July 16th, 2025: Arcade Spirits Review
I'm veeeery slowly trying to work through my backlog of charity bundle
games before spending another penny on buying newer games, this means I
get to play older indie games that are considered more niche. That and
I'm also working on my epic games free games backlog but!!!! there are
fewer games that interest me on epic than on itchio. Among the charity
bundles, there are a lot of visual novels. It's straightforwardly a
simple concept and smaller indie devs like to test the waters by doing
something like a VN. And a smaller subsection of VNs are dating sims!
Which is our focus for this blog post.
Arcade spirits was released in early 2019, which doesn't make it old by
any means but puts it in a context that this game is 6 years old, and
heck it's even got a sequel out now. What I'm saying is that I expect
slightly out-dated mechanics from it -and I'll get to that in a
moment.
You could choose which gender you play as who to romance in a cast of 6
characters (or romance none at all!). Your character has dialogue
options that are labeled as "kind/gutsy/logical/funny/neutral" that
affect the plot and character interactions. It's set in an arcade
workplace setting as you navigate workplace politics and nerding out
about video games, ahem, arcade games. Very straightforward branching
paths visual novel and story.
I find the personality dialogue options to be very rigid and hand-holdy.
The icons next to the dialogue options indicating what "personality" a
choice is can be turned off, but during important scenes you're
hand-held again by the game crossing out unsuccessful options (choices
that dont allign with your "personality," basically). If you're new
to the whole visual novel dating sim genre, this might be helpful as
best but condecending at worst. To contrast this, think of Monster Prom,
it gives you "personality" points and lets you build up your
"skills", but during character interactions you have to figure out,
through the dialogue alone, which is likely to be more successful by
comparing it to your in-game stats. That or you're like me a use a
guide, whoops! To be frank I find it difficult to parse monster prom
answers because they feel so similar to eachother! But this isn't about
monster prom, back to arcade spirits.
My first choice of love interest is Naomi! I find her to be a
straightforward, likeable nerdy character. She's quirky, she's kind,
and she's strongly intertwined with the whole concept of an arcade
based visual novel game. My second pick was Ashley. She's much more
complex and has a bit more depth than Naomi, her arc is more compelling
emotionally, although I do feel like the LI's arcs are very short and
secondary to the main plot.
The plot. Ah yes, how could I have forgotten that. Spoilers from here on
out. You, MC, are a down-on-your-luck type guy and is persuaded by your
BFF roommate to use an AI that can find you a job. It lands you a job at
a small arcade as a floor attendant. Through a series of tomfoolery you
get to know your coworkers, your boss (a grandma who owns the place),
the arcade regulars and other side characters. To bolster the arcade's
reputation you, MC, hold an arcade event. It goes well, and it attracts
the attention of an arcade competitor who wants to buy you out. If you
say no to the buyout, he swears to become your enemy. The very next day,
grandma dies, and her next of kin sell out the arcade anyway to the
aformentioned rival. After a week of depression, your coworkers and BFF
stage an intervention. Inspired by this, you, MC, think of creating a
newer arcade to beat your competitor's ass. With the help of some side
characters' money and your coworkers' know-how, you manage to make a
new arcade+. Opening day was catastrophic, and you later learn that it
was a sabotage effort instead of a series of bad luck. Through sleuthing
you manage to find out that your rival sent his daughter's teen gang to
sabotage your opening day. You manage to make his daughter turn on him,
rat his sketchy ass to the authorities, and save your arcade+'s
reputation. Oh, and you live forever after with your LI of choice.
Plot-wise, fine. I don't have any issues with the story. It has neatly
defined story beats and that's not a bad thing. Romance-wise? You can
choose to either start your first impressions flirty or save it for the
second half of the story. I tried both routes and I recommend you go
with a flirty introduction to get more bang for your buck if you're
after the LIs. If you choose to start platonic and work your way to
romantic, you get fewer romantic scenes. Who you romance does not
alter the main plot. Unlike in, say, mystic messenger, where your LI of
choice brings you down drastically different stories, Arcade Spirits
stays true to its original plot and instead treats you with character
interactions and slightly different approaches based on your
"personality" choices.
Character-wise, you, MC, are not a blank slate. You have a family
history and a backstory. I think it gives MC more depth this way. As for
the LIs, there's Strict Manager, Techie Gamer, Cosplaying Blonde,
Hotheaded Gamer, Jock Dancer, and Rich British Gamer. These are massive
oversimplifcations but I just needed to get this point across- the
characters are heavily entwined with gaming but each have their own
personalities and ways or relating to the arcade. I think it's a nice
mix and maybe I'll get around to playing every one of their romantic
routes.
One more thing to note! There are very few, if any, traditional "CGs,"
there are character assets and MC does get shown in some of them (you
get to customize MC!), but apart from the ending CG and midway romance
scene, there's very few images to "collect" of the LIs compared to,
say, mystic messenger.
Okay, this has been long, so lastly let's talk about mechanics. I
mentioned earlier that there is a "personality" metric, and your
high-tech AI will give you a recap of not only your personality
"points," but your bond with each of the characters. It's a very
explicit gamification of romancing LIs. Which can be some people's
preference, but I do know some people like a more subtle and complex way
of romancing LIs that obscures the math done behind the scenes.
Let's wrap this up. I would give this game a 3.8 out of 5. Not great
enough to be a 4-star in my dating sim experience, but good enough
plot-wise as a solid VN (good length as well). The mechanics are very
straightforward and I would not recommend this if you like subtle,
obscured, complex dating sims that hide the math of attraction. The game
is very easy to "read" and "master" as the game does not ask you for
many skills in parsing a VN/Dating sim. It's good for players trying to
sus out the dating sim genre but may have some trouble in choosing the
"right" options. This game will consistently direct you towards the
correct options, so chances of failure is very low. Great for people
trying to gamify dating sims, not so great if you want to think they're
real, complex people.
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